Carrot at Mystery Parfait
KiriKiri English Development

Happy new year, everyone. It’s been a while since we’ve had an update.

As we’ve mentioned in various places, we are working on an English version of the open source Japanese visual novel/adventure game engine KiriKiri/KAG, which we’ve dubbed Kage-Kirie. We’ve been so focused on finishing our first major project Flight of Twilight that we haven’t gone out of our way to promote our websites, so it came as a little bit of a surprise when we found out that the English Wikipedia page for KiriKiri started linking here. Our work on translating KiriKiri/KAG has mostly been going around via word of mouth, but now is a good time to explain what is going on.

Much of the information here is explained in greater detail on the project wiki for Kage-Kirie, located at http://www.mysteryparfait.com/kage-kirie/.

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History of Mystery Parfait part 1

As part of an ongoing devblog series on Mystery Parfait, I’d like to talk about how the group and the project got their start.

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Enter the devblog

It took a while to figure out what was broken with my template for WordPress. It’s not very pretty how I have everything cobbled together, but that’s what happens when you take an existing software package and try to ham-hand it into your website mold. It’s not bad right now, I think, and maybe about 80% functional. At least, we can get things working how I want without too much force-feeding.

But that’s not what I came here to talk about. As you’ll notice, the devblog is working. This is sort of our promise to people that yes, we are in fact making progress. Hopefully we will update it once a week to once a month with new snippets of what we are working on.