Posts Tagged ‘Devblog’
KiriKiri English Development

Happy new year, everyone. It’s been a while since we’ve had an update.

As we’ve mentioned in various places, we are working on an English version of the open source Japanese visual novel/adventure game engine KiriKiri/KAG, which we’ve dubbed Kage-Kirie. We’ve been so focused on finishing our first major project Flight of Twilight that we haven’t gone out of our way to promote our websites, so it came as a little bit of a surprise when we found out that the English Wikipedia page for KiriKiri started linking here. Our work on translating KiriKiri/KAG has mostly been going around via word of mouth, but now is a good time to explain what is going on.

Much of the information here is explained in greater detail on the project wiki for Kage-Kirie, located at http://www.mysteryparfait.com/kage-kirie/.

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Designing realistic environments from scratch

Rosetta is a small town nestled in the mountains, caught between the modern world and antiquity. Its natural places remain largely untouched, even when civilization brushes up against them.

We wanted an environment that depicted the place where the city of Rosetta met the forests of Rosetta. It was natural that this would be a transition environment, a place the characters pass when moving from one area to another. For this we chose a simple road on the mountain’s edge.

“Simple” is one of those famous last words.

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Background art from photographs

Mystery Parfait is a small team and we’re always looking for ways to shorten our development time. Before a final sketch is made, art pieces go through an initial design process. Because it’s easier to change things at this stage, our goal is to get most of the edits out of the way before continuing on to sketch, line art, and color.

For complicated backgrounds, this process can turn into a real nightmare. Perspective is hard and half the team tends to be picky. For this and other reasons, we decided to get photo references for backgrounds and modify them as needed.
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History of Mystery Parfait part 1

As part of an ongoing devblog series on Mystery Parfait, I’d like to talk about how the group and the project got their start.

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